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Post by Afara on Aug 29, 2015 18:36:53 GMT
To me the UI and UX are very important in an application/game.
What are some areas that you think need improvement? What are the most used features that could be made easier to use?
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Post by xenakis on Aug 30, 2015 18:23:21 GMT
Early on, it seems that not everyone will read through the introduction tooltips, or won't automatically click on the Menu button down there. Perhaps the blank space under your HP/Mana/Stamina bars could have button-links to Persona, Quests, Abilities, etc.?
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Post by xenakis on Aug 30, 2015 19:09:32 GMT
Also, I'd replace "Self" with something like "character.race character.class". "Ogre fighter" already seems more interesting to me than "Self".
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Post by zeroun on Aug 30, 2015 19:22:11 GMT
Make windows such as the Quest window adjustable. I'd love to keep that window open while I'm doing quests, but at the moment it is just a tad to big and covers up some of the chat box.
Also make it to where you don't have to type say or ' in the chat box to talk to someone.
Make it when you get a tell from someone, it is way more noticeable in some form or fashion.
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Post by Afara on Aug 30, 2015 20:52:31 GMT
Buttons for Persona, Quests etc.. I have been thinking of it for a while. I put it into "the list": domdaria.com/Forge/Details/1341. Maybe I should just remove "Self"? (Adeded to the list) I would like to make most windows resizeable, would require some time though. For the quest window I was more thinking to add a "current quest info panel" so that you can close the quest window. It should be possible to put right of the main output. What do you think? As for "say" I'm thinking making it an option what happens as default (added to the list).
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Post by lateralus on Aug 31, 2015 17:28:26 GMT
Make windows such as the Quest window adjustable. I'd love to keep that window open while I'm doing quests, but at the moment it is just a tad to big and covers up some of the chat box. Also make it to where you don't have to type say or ' in the chat box to talk to someone. Make it when you get a tell from someone, it is way more noticeable in some form or fashion. <27 inch monitor problems haha. for real tho i keep all the windows open at once its a little annoying when they get auto closed after i hand in a quest.
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Post by xenakis on Aug 31, 2015 19:12:02 GMT
Another UX issue I've been thinking about.
I'm still unsure about a proper fix, but here's the thing.
Say I'm fighting against a pack of orcs, 2 or more. I start concentrating to use an ability like Sonic Cry (which inflicts dmg to all enemies). So far so good. But then, right before the ability is processed, some random high-level neutral NPC walks in the room. My cry accidentally targets the NPC too, which in turn becomes aggressive and crushes me before I can even realize what happened.
Then again, seeing how some mobs will not target you until you initiate the fight, it can be useful to have those abilities target all the monsters in a room.
Any ideas? Should I just be more careful about my surroundings when battling it out in the open? Is there some way to exclude some NPCs/neutral monsters from those abilities?
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Post by Afara on Aug 31, 2015 19:27:06 GMT
just be careful for now
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