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Post by lateralus on Sept 4, 2015 5:43:02 GMT
Death: exp loss decreased from 10% to level/2 but a maximum of 10% (might tweak max exp loss more)
I like that it was decreased but it wasnt really ever the lower levels that were the problem but more so the higher levels. for example losing 10 at level 3 isnt a big deal thats like 2-3 monsters. Losing 10% at level 50 might be days getting that exp. If thats how you want it understandable but I think a better idea would just be decreasing it to say 2.5%. Even at 2.5% when you have millions of exp thats quite a bit. I cant pretend to know how everything scales that high but just something to keep in mind.
Death: gold loss increased to 1%
I like this but once banks/vaults are introduced id like to see all gold dropped and stored on that monster. For example you die to the dragon lose 1000 gold that dragon now has dragon gold + 1000 so you can always go back and kill that dragon and get your gold back or someone else might get it before you =). Adds some player interaction and excitement to the game when you stumble apon a monster that normally has 100 gold but someone died there so it drops 1100 or something. (I wouldn't start allowing characters to drop gold until around level 10).
Death: level loss has been removed
Great addition. it seemed like this could cause some bugs / problems and its no fun to regress.
Crafting: exp increased (crafting will still be changed significantly in the upcoming weeks)
good to hear its already a really fun system.
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Post by Afara on Sept 4, 2015 17:35:45 GMT
Yeh maybe the 10% exp is a bit too high. Lets do 5% and test that for some time before we decide to change again.
Gold loss can be reconsidered when vaults have been implemented.
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