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Post by doulos on Jan 29, 2016 20:57:20 GMT
After thinking about this a bit I don't think I have too much of a preference either way. Big thing is to stay consistent with whatever is chosen.
Forced to choose I'd probably go with metric.
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Post by Afara on Jan 30, 2016 7:51:01 GMT
This is a hard one. The metric system is the easiest for me to relate to but it is also less fantasyish to me (since it is my native system). I can't really decide and forfeits my vote until further notice.
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Post by Deleted on Feb 17, 2016 1:51:21 GMT
With no conclusion in the poll, let's review and see if some agreement can be made between only using comparative language and if/how to include the metric system.
1. If we include the metric system into the game world, NPCs and players would have knowledge of and be able to use metrics; the inclusion could be covered by vague lore about the level of sophistication of the sciences -- maybe alchemy or Renaissance level engineering.
2. If we include metrics ONLY for out-of-character descriptions such as rooms', ("The white stone wall extends a dozen meters into the sky,") and items', ("The meter long iron blade is connected to a brass and leather bound hilt,") would this be the best of both worlds, or would it be too much of a challenge for builders?
3. If we continue with only using comparative language, will it be able to describe everything adequately? Sometimes it seems to be a little far-fetched or messy for giving a simplistic idea of the scale and scope of things.
If everyone interested in this issue would consider and voice a position, we could surely have this riddle solved. Hehe.
[I'm alright with either three ways, but leaning towards number two; it would require some effort to make sure comparative language remains the method for in-character talking such as NPCs talking about things, but it doesn't seem like such a stretch for a mind to handle? Does any of this make sense? Please ask if these points aren't clear enough.]
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