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Post by Deleted on Dec 29, 2015 17:51:33 GMT
I noticed these are pretty high. Afara said there may be a note about them. If there is no note, the question is if they should be changed or left.
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Post by doulos on Dec 29, 2015 20:17:04 GMT
What is the philosophy of the game?
To hit the max level fairly quickly and then provide a lot of challenging endgame material?
or
To take a long time to hit max level to give it a real sense of accomplishment, and have the endgame take a slightly diminished role.
As it stands right now it's quite easy to hit level 50 overall, not just due to the Restless Estate.
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Post by Afara on Dec 29, 2015 20:45:29 GMT
I want a "middle road" solution. It should be possible to level reasonably quickly but the last 20 levels should take more then (they are way to quick now), especially the last 5 levels.
Unless you can convince me that one is the better option.
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Post by Deleted on Dec 29, 2015 22:03:49 GMT
I've only gotten to level 22 by playing, but agree that it would be good to have a challenge especially the last 5 levels. Another way to slow down leveling somewhat is through increased roleplay elements. That's just a side note. ;-)
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Post by doulos on Dec 29, 2015 22:49:01 GMT
Either option is fine. Just was curious what the vision was.
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