Post by doulos on Dec 17, 2015 16:14:37 GMT
As I've pushed my way up past level 30 I thought I'd give a few thoughts. LOVING the game and it has huge potential, but as I am sure you're aware, it needs a good team of developers to push it forward. Wish I was a rich man who could fund something like this...haha.
I'll probably add to this thread as I think of more.
1) The delivery quests from Copern in the Desert (pick up water and food from Urfes) basically advanced me an entire level for 30 seconds worth of work. I'd say there needs to be more to them to justify the XP they give you.
2) The assassination quest of Urfes also seemed quite easy as a Sorcerer. I was able to one-shot Crit with an Ice Meteor and then run away from the guards. Since they don't follow you it was a super easy and low risk quest that fell short of how I feel like it was supposed to. I did the quest at level 30.
3) I am wondering if perhaps the spellpower for Sorcerer is a little out of whack. As level 30 I can kill stuff 4-5 levels higher than me fairly easily. Burning Blood, then Grasping Cold, Death Chill then Ice Meteor. Generally that's enough to kill most things right there, and I can toss in a few Shock of Frosts to finish them off if needed, or else let the Burning/Grasping finish them off while I run away. I could be way off base here and will leave all Balance discussions to you pros, but thought I would mention it.
4) This leads me to another thought. When to get credit for a kill. I wonder if credit for a kill should be based on two things. A) Right now I think it's whoever gets the last hit on the creature. So if I am killing something, get it down to 10% life, and then a roaming NPC comes along and whacks it, I lose out on all of the work. This situation could become a lot worse with people who might want to 'kill steal' down the road. I wonder if the person who does the highest % of damage should get credit for it. That's a bit trickier to figure out with healing and all of that, but it's an idea. B) Secondarily, maybe credit for a kill should only happen if you are in the same room as the NPC when it dies. It avoids running into a room, hammering something with DOT attacks and then leaving and getting credit for it. Maybe it's an edge case and not a big deal, but thought I would throw it out there.
5) IE 11 (which I use at work) has some funny alignment issues when you right-click on an NPC to interact with it. When the mouse is in the middle of the name it will often cut off a good chunk of the text.
6) IE 11 also seems to have some weird alignment issues with Inventory when it is comparing items to each other - the item boxes that come up will often overlap and be tough to read. Sounds like Chrome is the main test browser, but figured I'd mention it.